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Introduction to Dynamic Dungeon

Dynamic Dungeon is a powerful node-based procedural tilemap generation tool for Unity. It allows for the creation of complex, constrained, and organic environments by leveraging a rule-based approach to world-building.

Key Features

  • Tilemap Rules: Design your world based on grid-based rules and constraints.
  • Node-Based Workflow: Visualise and iterate on your generation pipeline with a powerful graph editor.
  • Hybrid System: Seamlessly combine high-level constraint-based layouts with low-level organic noise.
  • Performant: Built on Unity's Job System and Burst Compiler for near-instant generation.

Getting Started

If you are new to Dynamic Dungeon, we recommend starting with the tutorials:

  1. Creating Your First World (Procedural Caves)
  2. Creating Your First Dungeon
  3. Combining World and Dungeon
  4. Validating Your World (Diagnostics)

Core Documentation

For in-depth guides on the primary systems:

Type Casting

The World Generator supports implicit type casting between specific port types to simplify graph creation. When connecting incompatible ports, a cast mode is automatically selected.

FromToLogic
Float Bool MaskCasts to True if the float value is >= 0.5, otherwise False.
Float Int (Floor)Rounds the float value down to the nearest integer.
Float Int (Round)Rounds the float value to the closest integer.
Bool Mask FloatCasts to 1.0 if true, and 0.0 if false.
Int FloatDirect conversion of the integer value to a floating-point number.

Advanced Features

  • Blackboard: Define global variables that can be shared across multiple graphs and sub-graphs.
  • Sub-Graphs: Reusable graph snippets that can be nested within other graphs to reduce complexity.
  • Editor Utilities: Workflow tools like Sticky Notes for documentation and organisational features.