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Biome Merge

The Compositor. Combines two complete biome channels (Base and Layer) into one, using a float mask to decide which one to use at each tile.

Ports

PortTypeDescription
Base Biome BiomeThe background biome distribution.
Layer Biome BiomeThe foreground biome distribution (applied where Mask > 0.5).
Mask FloatThe control mask used for blending.
Output BiomeThe merged result.

Details

This node is the biome-equivalent of the Blend node. It allows you to generate two completely different world layouts (e.g., a "Surface" world and a "Subterranean" world) and merge them together based on a heightmap or noise field.

Potential Use Cases

  • Islands on Water: Generate a "Deep Sea" biome layout and an "Archipelago" layout. Merge them using an "Islands" mask to ensure that the ocean biomes only appear in the gaps between landmasses.
  • Dimensional Rifts: Use a highly detailed noise mask to "punch through" one biome layout into another, creating alien-looking patches of a different world.
  • Scenario Layers: Overlay a "Ruined Kingdom" biome layout on top of a "Natural Forest" layout using a distance field around a castle ruins point.