Biome Weight Blend
The Biome Arbiter. Assigns biomes to tiles based on up to four competing weight maps. The biome with the highest weight "wins" for each tile.
Ports
| Port | Type | Direction | Description |
|---|---|---|---|
| Weight 1-4 | Float | Input | The probability/weight for each respective biome. |
| Biomes | Int | Output | The resulting Biome ID map. |
Details
This node is the primary way to define complex biome distributions. For example, you can plug in a "Temperature" map to Weight 1 (Snow) and an "Inverted Temperature" map to Weight 2 (Desert) to create a climate-based world.
Float
Int