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Biome Weight Blend

The Biome Arbiter. Assigns biomes to tiles based on up to four competing weight maps. The biome with the highest weight "wins" for each tile.

Ports

PortTypeDirectionDescription
Weight 1-4 FloatInputThe probability/weight for each respective biome.
Biomes IntOutputThe resulting Biome ID map.

Details

This node is the primary way to define complex biome distributions. For example, you can plug in a "Temperature" map to Weight 1 (Snow) and an "Inverted Temperature" map to Weight 2 (Desert) to create a climate-based world.