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Layer Blend

The Visual Compositor. Combines two float maps using standard layer blending modes, similar to software like Photoshop or GIMP. All results are clamped between 0.0 and 1.0.

Ports

PortTypeDirectionDescription
A FloatInputThe "Background" or "Base" layer.
B FloatInputThe "Foreground" or "Blend" layer.
Output FloatOutputThe blended result.

Blend Modes

ModeVisual EffectDescription
MultiplyDarkenMultiplies A and B. Result is always darker. Great for masking noise with a vignette.
ScreenLightenInverts both, multiplies, and inverts back. Result is always lighter. Useful for adding "glow" or highlights.
OverlayContrastMultiplies or Screens based on the base value. Preserves highlights and shadows. Excellent for adding detail to a heightmap.
DifferenceInversionSubtracts the smaller value from the larger. Creates high-contrast edges where maps differ.
AddBrightenSimple addition (clamped to 1.0). Useful for combining multiple independent noise sources.
SubtractCutoutSubtracts B from A (clamped to 0.0). Perfect for "carving" valleys or rivers into terrain.

Parameters

  • Mode: Selects the blending algorithm used to combine the two inputs.