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Masked Blend

The Switch. Selects per-tile between two float inputs (A and B) based on a boolean mask.

Ports

PortTypeDirectionDescription
A FloatInputThe value to use when the mask is True.
B FloatInputThe value to use when the mask is False.
Mask Bool MaskInputDetermines which input is chosen for each tile.
Output FloatOutputThe combined map.

Details

This node is ideal for hard transitions, such as choosing between a "Craters" noise and a "Plains" noise based on a "Biome Border" mask.