Height Gradient
The Ramp. Generates a linear vertical gradient that ranges from 0.0 at the bottom of the map to 1.0 at the top.
Ports
| Port | Type | Description |
|---|---|---|
| Output | Float | The vertical gradient. |
Details
This node is a simpler version of Height Band. Instead of a discrete band, it provides a smooth, continuous value across the entire map.
Potential Use Cases
- Depth-Based Transitions: Multiply this gradient by a noise field to make caves denser at the bottom of the map and sparser at the top.
- Vertical Biomes: Connect this to the X-Axis of a Biome Selector Matrix to create biomes that change smoothly with altitude.
- Water Falloff: Use as a mask for water generation where deep water is only allowed at the bottom
0.2of the gradient.
Float