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Weighted Blend

The Linear Interpolator. Blends two float inputs (A and B) based on a per-tile weight field.

Ports

PortTypeDescription
A FloatThe first input source.
B FloatThe second input source.
Weight FloatThe control field (0.0 to 1.0). 0.0 = Pure A, 1.0 = Pure B.
Output FloatThe blended result.

Details

Unlike the standard Blend node (which uses a single constant opacity or a blend mode like Add/Multiply), the Weighted Blend node performs a per-tile lerp (linear interpolation). This allows for spatial transitions between two different noise patterns or maps.

Parameters

  • This node is driven entirely by its input ports.

Potential Use Cases

  • Noise Layering: Blend a "Large Scale Noise" (A) with a "Detail Noise" (B) using a "Distance from Center" gradient as the Weight. This creates a map that is smooth in the middle and rough at the edges.
  • Dynamic Terrain: Blend two different heightmaps based on a "Moisture" map to create different terrain textures in dry vs. wet areas.
  • Soft Masks: Use a blurred mask as the Weight to create a soft, natural transition between a "Forest Floor" noise and a "Meadow" noise.