Skip to main content

Perlin Noise

The Standard. Generates layered Perlin noise as a float map for terrain, masks, or other procedural inputs.

Ports

PortTypeDirectionDescription
Output FloatOutputThe generated noise map.

Details

Perlin noise provides a smooth, "cloud-like" randomness that is perfect for organic shapes like terrain elevation, forest density, or cave distributions.

Parameters

  • Frequency: Controls the scale of the noise. Higher values result in more frequent, smaller features.
  • Amplitude: Scales the output values.
  • Offset: Shifts the noise pattern in 2D space.
  • Octaves: The number of layers of noise to combine. More octaves add finer detail but increase computation time.
  • Seed Offset: A local variation added to the global seed to ensure this node produces a unique pattern.