Voronoi Noise
The Cellular. Generates a cellular pattern based on distances to randomly distributed points (seeds).
Ports
| Port | Type | Direction | Description |
|---|---|---|---|
| Output | Float | Output | The distance to the nearest seed point (0-1). |
| CellId | Int | Output | A unique integer ID for each Voronoi cell. |
Details
Voronoi noise is excellent for creating structured, non-organic regions like tectonic plates, cracked earth, or crystalline structures.
Parameters
- Frequency: Controls the density of the seed points.
- Offset: Shifts the seed point distribution.
Float
Int