Output
The Final Stage. Every graph must have exactly one Output node. It collects the final logical IDs, biomes, and prefab placements to render the actual Unity scene.
Ports
| Port | Type | Direction | Description |
|---|---|---|---|
| Logical IDs | Int | Input | Required. The final map of Logical IDs that determine which tiles are placed. |
| Biome | Int | Input | Optional. The final biome map used for variant resolution. |
| Placements | Placements | Input (Multi) | Optional. The list of all spawned prefabs (decorations, props, NPCs). |
Details
The Output node doesn't perform any generation logic itself. It acts as the "sink" for the graph's data. When you click Generate in the Dungeon Designer, the tool follows the connections backward from this node to determine which jobs to schedule.
Connection Rules
- Only the Logical IDs port is strictly required for basic tile generation.
- If Biome is not connected, the generator assumes a default biome ID of 0 for all tiles.
- Placements can accept multiple connections (Multi-Port), allowing you to merge different placement nodes (e.g., one for foliage, one for loot) into the final result.
Int
Placements