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Point Grid

The Ordered Arranger. Generates points at fixed intervals across the map, creating a perfectly aligned grid of coordinates.

Ports

PortTypeDescription
Jitter Float (Optional)A float field used to displace the points from their perfect grid positions.
Points Point ListThe resulting list of coordinates.

Details

The Point Grid node is ideal for structural layouts or "man-made" patterns where precision is required.

Parameters

  • Cell Size: The distance (in tiles) between each point in the grid.
  • Jitter Scale: If a Jitter input is connected, this scales how much the points can deviate from the center of their grid cell (0.0 to 1.0).
  • Point Count: If set to a value greater than 0, the node will randomly prune the final list to match this exact count.

Potential Use Cases

  • Pillars/Columns: Generate a grid with a Cell Size of 10.0 to place support pillars in a large hall.
  • Orchards/Farms: Create a grid of points to spawn "Corn Stalks" or "Apple Trees" in neat rows.
  • Tiled Decorations: Use a small Cell Size (e.g., 2.0) with a low Jitter Scale to place "Floor Tiles" or "Small Rocks" that look intentional but not perfectly robotic.