Point Grid
The Ordered Arranger. Generates points at fixed intervals across the map, creating a perfectly aligned grid of coordinates.
Ports
| Port | Type | Description |
|---|---|---|
| Jitter | Float (Optional) | A float field used to displace the points from their perfect grid positions. |
| Points | Point List | The resulting list of coordinates. |
Details
The Point Grid node is ideal for structural layouts or "man-made" patterns where precision is required.
Parameters
- Cell Size: The distance (in tiles) between each point in the grid.
- Jitter Scale: If a Jitter input is connected, this scales how much the points can deviate from the center of their grid cell (0.0 to 1.0).
- Point Count: If set to a value greater than 0, the node will randomly prune the final list to match this exact count.
Potential Use Cases
- Pillars/Columns: Generate a grid with a Cell Size of 10.0 to place support pillars in a large hall.
- Orchards/Farms: Create a grid of points to spawn "Corn Stalks" or "Apple Trees" in neat rows.
- Tiled Decorations: Use a small Cell Size (e.g., 2.0) with a low Jitter Scale to place "Floor Tiles" or "Small Rocks" that look intentional but not perfectly robotic.
Float (Optional)
Point List