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Stochastic Scatter

The Weighted Randomizer. Generates points by performing a per-tile random roll against an input weight map. High-weight areas produce more points, while low-weight areas produce fewer.

Ports

PortTypeDescription
Weights FloatThe weight map (0.0 to 1.0) controlling the probability of point generation.
Points Point ListThe resulting list of scattered coordinates.

Details

Stochastic Scatter is the fastest way to generate a large number of points. It evaluates every tile independently, making it highly efficient for "carpet" effects where overlap is acceptable or where points will be pruned later.

Parameters

  • Threshold: The minimum weight required before a tile is even considered for a roll.
  • Point Count: If set to a value greater than 0, the node will randomly prune the final list to match this exact count.

Potential Use Cases

  • Grass Placement: Use a "Meadow Weight" map (generated by noise) as the input. The grass will naturally appear thicker in high-weight areas and thinner at the edges.
  • Starfields/Particles: Fill a map with a constant low weight (e.g., 0.01) to generate a sparse, uniform field of points across the entire scene.
  • Dust/Grit: Use a noise mask with high frequency to generate tiny clusters of debris in the corners of rooms.